어느분이 부탁하셔서 올립니다. ^^
다만 여기서 raw데이터를 표현할때 Color table을 만들때 문제점이 있습니다.
우리가 16색, 256색 Bitmap 사용한다는것은 단순히
흰색, 빨간색, 파란색 등등의 Standard 색상을 사용한다면
올바르게 이미지를 표현할 수 있겠지만,
만약 Raw데이터가 가지고 있는 이미지 컬러정보가
흰색에서 검정색사이의 16색상이면 그에 맞게 Color Table을 생성해주어야 합니다.
아래의 Color table은 그림판 같은 일반 이미지 편집기에 있는 Color table이란걸 알아두시기 바랍니다.
단순히 raw 데이터 만으로는 완벽한 컬러정보로 이미지를 표현할 수 없습니다.
Color table
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RGBQUAD ms_StdColors[] = {
{ 0x00, 0x00, 0x00, 0 }, // System palette - first 10 colors
{ 0x80, 0x00, 0x00, 0 },
{ 0x00, 0x80, 0x00, 0 },
{ 0x80, 0x80, 0x00, 0 },
{ 0x00, 0x00, 0x80, 0 },
{ 0x80, 0x00, 0x80, 0 },
{ 0x00, 0x80, 0x80, 0 },
{ 0xC0, 0xC0, 0xC0, 0 },
{ 0xC0, 0xDC, 0xC0, 0 },
{ 0xA6, 0xCA, 0xF0, 0 },
{ 0x2C, 0x00, 0x00, 0 },
{ 0x56, 0x00, 0x00, 0 },
{ 0x87, 0x00, 0x00, 0 },
{ 0xC0, 0x00, 0x00, 0 },
{ 0xFF, 0x00, 0x00, 0 },
{ 0x00, 0x2C, 0x00, 0 },
{ 0x2C, 0x2C, 0x00, 0 },
{ 0x56, 0x2C, 0x00, 0 },
{ 0x87, 0x2C, 0x00, 0 },
{ 0xC0, 0x2C, 0x00, 0 },
{ 0xFF, 0x2C, 0x00, 0 },
{ 0x00, 0x56, 0x00, 0 },
{ 0x2C, 0x56, 0x00, 0 },
{ 0x56, 0x56, 0x00, 0 },
{ 0x87, 0x56, 0x00, 0 },
{ 0xC0, 0x56, 0x00, 0 },
{ 0xFF, 0x56, 0x00, 0 },
{ 0x00, 0x87, 0x00, 0 },
{ 0x2C, 0x87, 0x00, 0 },
{ 0x56, 0x87, 0x00, 0 },
{ 0x87, 0x87, 0x00, 0 },
{ 0xC0, 0x87, 0x00, 0 },
{ 0xFF, 0x87, 0x00, 0 },
{ 0x00, 0xC0, 0x00, 0 },
{ 0x2C, 0xC0, 0x00, 0 },
{ 0x56, 0xC0, 0x00, 0 },
{ 0x87, 0xC0, 0x00, 0 },
{ 0xC0, 0xC0, 0x00, 0 },
{ 0xFF, 0xC0, 0x00, 0 },
{ 0x00, 0xFF, 0x00, 0 },
{ 0x2C, 0xFF, 0x00, 0 },
{ 0x56, 0xFF, 0x00, 0 },
{ 0x87, 0xFF, 0x00, 0 },
{ 0xC0, 0xFF, 0x00, 0 },
{ 0xFF, 0xFF, 0x00, 0 },
{ 0x00, 0x00, 0x2C, 0 },
{ 0x2C, 0x00, 0x2C, 0 },
{ 0x56, 0x00, 0x2C, 0 },
{ 0x87, 0x00, 0x2C, 0 },
{ 0xC0, 0x00, 0x2C, 0 },
{ 0xFF, 0x00, 0x2C, 0 },
{ 0x00, 0x2C, 0x2C, 0 },
{ 0x2C, 0x2C, 0x2C, 0 },
{ 0x56, 0x2C, 0x2C, 0 },
{ 0x87, 0x2C, 0x2C, 0 },
{ 0xC0, 0x2C, 0x2C, 0 },
{ 0xFF, 0x2C, 0x2C, 0 },
{ 0x00, 0x56, 0x2C, 0 },
{ 0x2C, 0x56, 0x2C, 0 },
{ 0x56, 0x56, 0x2C, 0 },
{ 0x87, 0x56, 0x2C, 0 },
{ 0xC0, 0x56, 0x2C, 0 },
{ 0xFF, 0x56, 0x2C, 0 },
{ 0x00, 0x87, 0x2C, 0 },
{ 0x2C, 0x87, 0x2C, 0 },
{ 0x56, 0x87, 0x2C, 0 },
{ 0x87, 0x87, 0x2C, 0 },
{ 0xC0, 0x87, 0x2C, 0 },
{ 0xFF, 0x87, 0x2C, 0 },
{ 0x00, 0xC0, 0x2C, 0 },
{ 0x2C, 0xC0, 0x2C, 0 },
{ 0x56, 0xC0, 0x2C, 0 },
{ 0x87, 0xC0, 0x2C, 0 },
{ 0xC0, 0xC0, 0x2C, 0 },
{ 0xFF, 0xC0, 0x2C, 0 },
{ 0x00, 0xFF, 0x2C, 0 },
{ 0x2C, 0xFF, 0x2C, 0 },
{ 0x56, 0xFF, 0x2C, 0 },
{ 0x87, 0xFF, 0x2C, 0 },
{ 0xC0, 0xFF, 0x2C, 0 },
{ 0xFF, 0xFF, 0x2C, 0 },
{ 0x00, 0x00, 0x56, 0 },
{ 0x2C, 0x00, 0x56, 0 },
{ 0x56, 0x00, 0x56, 0 },
{ 0x87, 0x00, 0x56, 0 },
{ 0xC0, 0x00, 0x56, 0 },
{ 0xFF, 0x00, 0x56, 0 },
{ 0x00, 0x2C, 0x56, 0 },
{ 0x2C, 0x2C, 0x56, 0 },
{ 0x56, 0x2C, 0x56, 0 },
{ 0x87, 0x2C, 0x56, 0 },
{ 0xC0, 0x2C, 0x56, 0 },
{ 0xFF, 0x2C, 0x56, 0 },
{ 0x00, 0x56, 0x56, 0 },
{ 0x2C, 0x56, 0x56, 0 },
{ 0x56, 0x56, 0x56, 0 },
{ 0x87, 0x56, 0x56, 0 },
{ 0xC0, 0x56, 0x56, 0 },
{ 0xFF, 0x56, 0x56, 0 },
{ 0x00, 0x87, 0x56, 0 },
{ 0x2C, 0x87, 0x56, 0 },
{ 0x56, 0x87, 0x56, 0 },
{ 0x87, 0x87, 0x56, 0 },
{ 0xC0, 0x87, 0x56, 0 },
{ 0xFF, 0x87, 0x56, 0 },
{ 0x00, 0xC0, 0x56, 0 },
{ 0x2C, 0xC0, 0x56, 0 },
{ 0x56, 0xC0, 0x56, 0 },
{ 0x87, 0xC0, 0x56, 0 },
{ 0xC0, 0xC0, 0x56, 0 },
{ 0xFF, 0xC0, 0x56, 0 },
{ 0x00, 0xFF, 0x56, 0 },
{ 0x2C, 0xFF, 0x56, 0 },
{ 0x56, 0xFF, 0x56, 0 },
{ 0x87, 0xFF, 0x56, 0 },
{ 0xC0, 0xFF, 0x56, 0 },
{ 0xFF, 0xFF, 0x56, 0 },
{ 0x00, 0x00, 0x87, 0 },
{ 0x2C, 0x00, 0x87, 0 },
{ 0x56, 0x00, 0x87, 0 },
{ 0x87, 0x00, 0x87, 0 },
{ 0xC0, 0x00, 0x87, 0 },
{ 0xFF, 0x00, 0x87, 0 },
{ 0x00, 0x2C, 0x87, 0 },
{ 0x2C, 0x2C, 0x87, 0 },
{ 0x56, 0x2C, 0x87, 0 },
{ 0x87, 0x2C, 0x87, 0 },
{ 0xC0, 0x2C, 0x87, 0 },
{ 0xFF, 0x2C, 0x87, 0 },
{ 0x00, 0x56, 0x87, 0 },
{ 0x2C, 0x56, 0x87, 0 },
{ 0x56, 0x56, 0x87, 0 },
{ 0x87, 0x56, 0x87, 0 },
{ 0xC0, 0x56, 0x87, 0 },
{ 0xFF, 0x56, 0x87, 0 },
{ 0x00, 0x87, 0x87, 0 },
{ 0x2C, 0x87, 0x87, 0 },
{ 0x56, 0x87, 0x87, 0 },
{ 0x87, 0x87, 0x87, 0 },
{ 0xC0, 0x87, 0x87, 0 },
{ 0xFF, 0x87, 0x87, 0 },
{ 0x00, 0xC0, 0x87, 0 },
{ 0x2C, 0xC0, 0x87, 0 },
{ 0x56, 0xC0, 0x87, 0 },
{ 0x87, 0xC0, 0x87, 0 },
{ 0xC0, 0xC0, 0x87, 0 },
{ 0xFF, 0xC0, 0x87, 0 },
{ 0x00, 0xFF, 0x87, 0 },
{ 0x2C, 0xFF, 0x87, 0 },
{ 0x56, 0xFF, 0x87, 0 },
{ 0x87, 0xFF, 0x87, 0 },
{ 0xC0, 0xFF, 0x87, 0 },
{ 0xFF, 0xFF, 0x87, 0 },
{ 0x00, 0x00, 0xC0, 0 },
{ 0x2C, 0x00, 0xC0, 0 },
{ 0x56, 0x00, 0xC0, 0 },
{ 0x87, 0x00, 0xC0, 0 },
{ 0xC0, 0x00, 0xC0, 0 },
{ 0xFF, 0x00, 0xC0, 0 },
{ 0x00, 0x2C, 0xC0, 0 },
{ 0x2C, 0x2C, 0xC0, 0 },
{ 0x56, 0x2C, 0xC0, 0 },
{ 0x87, 0x2C, 0xC0, 0 },
{ 0xC0, 0x2C, 0xC0, 0 },
{ 0xFF, 0x2C, 0xC0, 0 },
{ 0x00, 0x56, 0xC0, 0 },
{ 0x2C, 0x56, 0xC0, 0 },
{ 0x56, 0x56, 0xC0, 0 },
{ 0x87, 0x56, 0xC0, 0 },
{ 0xC0, 0x56, 0xC0, 0 },
{ 0xFF, 0x56, 0xC0, 0 },
{ 0x00, 0x87, 0xC0, 0 },
{ 0x2C, 0x87, 0xC0, 0 },
{ 0x56, 0x87, 0xC0, 0 },
{ 0x87, 0x87, 0xC0, 0 },
{ 0xC0, 0x87, 0xC0, 0 },
{ 0xFF, 0x87, 0xC0, 0 },
{ 0x00, 0xC0, 0xC0, 0 },
{ 0x2C, 0xC0, 0xC0, 0 },
{ 0x56, 0xC0, 0xC0, 0 },
{ 0x87, 0xC0, 0xC0, 0 },
{ 0xFF, 0xC0, 0xC0, 0 },
{ 0x00, 0xFF, 0xC0, 0 },
{ 0x2C, 0xFF, 0xC0, 0 },
{ 0x56, 0xFF, 0xC0, 0 },
{ 0x87, 0xFF, 0xC0, 0 },
{ 0xC0, 0xFF, 0xC0, 0 },
{ 0xFF, 0xFF, 0xC0, 0 },
{ 0x00, 0x00, 0xFF, 0 },
{ 0x2C, 0x00, 0xFF, 0 },
{ 0x56, 0x00, 0xFF, 0 },
{ 0x87, 0x00, 0xFF, 0 },
{ 0xC0, 0x00, 0xFF, 0 },
{ 0xFF, 0x00, 0xFF, 0 },
{ 0x00, 0x2C, 0xFF, 0 },
{ 0x2C, 0x2C, 0xFF, 0 },
{ 0x56, 0x2C, 0xFF, 0 },
{ 0x87, 0x2C, 0xFF, 0 },
{ 0xC0, 0x2C, 0xFF, 0 },
{ 0xFF, 0x2C, 0xFF, 0 },
{ 0x00, 0x56, 0xFF, 0 },
{ 0x2C, 0x56, 0xFF, 0 },
{ 0x56, 0x56, 0xFF, 0 },
{ 0x87, 0x56, 0xFF, 0 },
{ 0xC0, 0x56, 0xFF, 0 },
{ 0xFF, 0x56, 0xFF, 0 },
{ 0x00, 0x87, 0xFF, 0 },
{ 0x2C, 0x87, 0xFF, 0 },
{ 0x56, 0x87, 0xFF, 0 },
{ 0x87, 0x87, 0xFF, 0 },
{ 0xC0, 0x87, 0xFF, 0 },
{ 0xFF, 0x87, 0xFF, 0 },
{ 0x00, 0xC0, 0xFF, 0 },
{ 0x2C, 0xC0, 0xFF, 0 },
{ 0x56, 0xC0, 0xFF, 0 },
{ 0x87, 0xC0, 0xFF, 0 },
{ 0xC0, 0xC0, 0xFF, 0 },
{ 0xFF, 0xC0, 0xFF, 0 },
{ 0x2C, 0xFF, 0xFF, 0 },
{ 0x56, 0xFF, 0xFF, 0 },
{ 0x87, 0xFF, 0xFF, 0 },
{ 0xC0, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
{ 0x11, 0x11, 0x11, 0 },
{ 0x18, 0x18, 0x18, 0 },
{ 0x1E, 0x1E, 0x1E, 0 },
{ 0x25, 0x25, 0x25, 0 },
{ 0x2C, 0x2C, 0x2C, 0 },
{ 0x34, 0x34, 0x34, 0 },
{ 0x3C, 0x3C, 0x3C, 0 },
{ 0x44, 0x44, 0x44, 0 },
{ 0x4D, 0x4D, 0x4D, 0 },
{ 0x56, 0x56, 0x56, 0 },
{ 0x5F, 0x5F, 0x5F, 0 },
{ 0x69, 0x69, 0x69, 0 },
{ 0x72, 0x72, 0x72, 0 },
{ 0x7D, 0x7D, 0x7D, 0 },
{ 0x92, 0x92, 0x92, 0 },
{ 0x9D, 0x9D, 0x9D, 0 },
{ 0xA8, 0xA8, 0xA8, 0 },
{ 0xB4, 0xB4, 0xB4, 0 },
{ 0xCC, 0xCC, 0xCC, 0 },
{ 0xD8, 0xD8, 0xD8, 0 },
{ 0xE5, 0xE5, 0xE5, 0 },
{ 0xF2, 0xF2, 0xF2, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFB, 0xF0, 0 }, // System palette - last 10 colors
{ 0xA0, 0xA0, 0xA4, 0 },
{ 0x80, 0x80, 0x80, 0 },
{ 0xFF, 0x00, 0x00, 0 },
{ 0x00, 0xFF, 0x00, 0 },
{ 0xFF, 0xFF, 0x00, 0 },
{ 0x00, 0x00, 0xFF, 0 },
{ 0xFF, 0x00, 0xFF, 0 },
{ 0x00, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
};
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RGBQUAD에 적용하기
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if(nColorData == 2){
pBmi->bmiColors[0].rgbRed = ms_StdColors[0].rgbRed;
pBmi->bmiColors[0].rgbGreen = ms_StdColors[0].rgbGreen;
pBmi->bmiColors[0].rgbBlue = ms_StdColors[0].rgbBlue;
pBmi->bmiColors[0].rgbReserved = 0;
pBmi->bmiColors[1].rgbRed = ms_StdColors[255].rgbRed;
pBmi->bmiColors[1].rgbGreen = ms_StdColors[255].rgbGreen;
pBmi->bmiColors[1].rgbBlue = ms_StdColors[255].rgbBlue;
pBmi->bmiColors[1].rgbReserved = 0;
}
else if(nColorData == 16){
for(int i = 0; i < 8; i++){
pBmi->bmiColors[i].rgbRed = ms_StdColors[i].rgbRed;
pBmi->bmiColors[i].rgbGreen = ms_StdColors[i].rgbGreen;
pBmi->bmiColors[i].rgbBlue = ms_StdColors[i].rgbBlue;
pBmi->bmiColors[i].rgbReserved = 0;
}
for(i = 8; i < 16; i++){
pBmi->bmiColors[i].rgbRed = ms_StdColors[248+i].rgbRed;
pBmi->bmiColors[i].rgbGreen = ms_StdColors[248+i].rgbGreen;
pBmi->bmiColors[i].rgbBlue = ms_StdColors[248+i].rgbBlue;
pBmi->bmiColors[i].rgbReserved = 0;
}
}
else if(nColorData == 256){
for(int i = 0; i < 256; i++){
pBmi->bmiColors[i].rgbRed = ms_StdColors[i].rgbRed;
pBmi->bmiColors[i].rgbGreen = ms_StdColors[i].rgbGreen;
pBmi->bmiColors[i].rgbBlue = ms_StdColors[i].rgbBlue;
pBmi->bmiColors[i].rgbReserved = 0;
}
}
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